
Super R-Type was expected to sell at least 250k copies, but in the end it only sold 50k. Basically: they expected the game to be a surefire success due to being a launch title in NA and produced 250k copies, and then another 50k for the after-Christmas period. Super R-Type was a major financial disaster, especially for Irem USA.(The video doesn’t make the connection, but I think this explains why R-Type Leo is a very different and more relaxed take on R-Type, I think.) Recognizing this was an issue, Irem intended the games for their new M92 arcade board to be a “clean break” and appeal to a wider audience. Fans of the company liked games like Ninja Spirit and X-Multiply, but “casuals” did not like the high difficulty level and lack of co-op gameplay. After the success of R-Type, Irem “rested on their laurels” and made more games using that formula.
